Scripting Lead in charge of establishing script standards and disseminating any information related to scripting.
Designed various missions and scripted various gameplay objects as R & D for production.
Set the bar for level design on the project with initial prototypes.
Built initial level layouts in Maya, populated and scripted levels in their entirety.
Scripted the Camera system.
Scripted the AI system.
Scripted the Checkpoint system.
Scripted the Cutscene system.
Built “prefab” designer blocks template used for quickly blocking out levels.
Scripted gameplay objects for designers to use in their levels.
Actively support all designers on the project.
Active role in and focus on performance optimizations.
Responsible for the design and implementation aspects of the Final Battle Level.
Designed various missions and scripted various gameplay objects as R & D for production.
Set the bar for level design on the project with initial prototypes.
Built initial level layouts in Maya, populated and scripted levels in their entirety.
Scripted the Camera system.
Scripted the AI system.
Scripted the Checkpoint system.
Scripted the Cutscene system.
Built “prefab” designer blocks template used for quickly blocking out levels.
Scripted gameplay objects for designers to use in their levels.
Actively support all designers on the project.
Active role in and focus on performance optimizations.
Responsible for the design and implementation aspects of the Final Battle Level.
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Designed various missions from start to finish to support the given narrative.
Built initial level layouts in 3DSMax, populated and scripted entire levels, and created custom mini-boss fights where appropriate.
Built initial level layouts in 3DSMax, populated and scripted entire levels, and created custom mini-boss fights where appropriate.
Scripted FX for Roadie Battle Game Mode.
Scripted FX for various menus in the game.
Merged script and code files when necessary and actively fixed code bugs.
Scripted FX for various menus in the game.
Merged script and code files when necessary and actively fixed code bugs.
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Designed various missions from start to finish to support the given narrative.
Built initial level layouts in 3DSMax, populated and scripted entire levels, and created custom boss fights where appropriate.
Significant contribution to AI design.
Built initial level layouts in 3DSMax, populated and scripted entire levels, and created custom boss fights where appropriate.
Significant contribution to AI design.
Created various rapid prototypes for a music rhythm game.
Designed gameplay based on results.
Directed engineers on the creation of tools to aid in the note tracking process.
Note tracked all songs for the game.
Directed all playtesting sessions and feedback for the game.
Designed gameplay based on results.
Directed engineers on the creation of tools to aid in the note tracking process.
Note tracked all songs for the game.
Directed all playtesting sessions and feedback for the game.
Designed various missions from start to finish to support the given narrative.
Built initial level layouts in ProMotion, populated entire levels.
Designed various game mechanics and boss fights.
Built initial level layouts in ProMotion, populated entire levels.
Designed various game mechanics and boss fights.
Designed various missions from start to finish to support the given narrative.
Built initial level layouts in 3DSMax, and populated entire levels.
Scripted objects to support level designs for myself and other designers.
Built initial level layouts in 3DSMax, and populated entire levels.
Scripted objects to support level designs for myself and other designers.
Designed various missions from start to finish to support the given narrative.
Designed various game mechanics to be used throughout the game.
Built initial level layouts in ProMotion, populated and scripted entire levels.
Designed various game mechanics to be used throughout the game.
Built initial level layouts in ProMotion, populated and scripted entire levels.