Tools


In my 5+ years of game development experience I’ve used many tools and applications.
I won’t list proprietary tools, but here are some public tools I am proficient with that I’ve used.


Proficient In


Maya
In college I obtained my Animation Major with Maya.
It has been used as the level construction tool for past projects.
I also model various things in Maya for personal enjoyment.
UnrealEd 1.0 – 3.0
I’ve used UnrealEd for various personal projects since it was first released.
Perforce
?




Familiar With


3DStudio Max

3DSMax has been the primary level construction
and object placement tool for most of the games I’ve worked on.
Hammer

I’m currently using Hammer in my free time to work on a little
side project I’ve come up with.
Photoshop
?
Visual Studio
?
Subversion
?




Minimal Exposure


Unity 3D
Radiant