In my 5+ years of game development experience I’ve used many tools and applications.
I won’t list proprietary tools, but here are some public tools I am proficient with that I’ve used.
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In college I obtained my Animation Major with Maya.
It has been used as the level construction tool for past projects. I also model various things in Maya for personal enjoyment. |
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I’ve used UnrealEd for various personal projects since it was first released.
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3DSMax has been the primary level construction
and object placement tool for most of the games I’ve worked on. |
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I’m currently using Hammer in my free time to work on a little
side project I’ve come up with. |

