While I work by day in proprietary toolsets and systems, by night I work on my own personal projects with publicly available tools.
I love working with XNA and here are some recent things I’ve done with it.
All of these projects work with the latest XNAGS 4.0.
2D Platforming Game/Editor
This was an exercise in creating a 2D platformer from scratch. It was quite an endeavor, and while I am not done with it yet, I have thus far created an FX system, 5 parallaxing art layers, a menu system, and a level editor.
2D Emitter Tool
This started out as a simple particle generation toy and quickly became a tool for creating emitters to be used in conjunction with an FX Tool (Emitter Sequence Editor) to create particle based FX for 2D games in XNA. I imposed the restriction on myself to use an Xbox controller as the main interface for the tool (while this makes little sense from a development standpoint it was a great exercise in usability and interface design)
2D Puzzle Game
This originally served as a test bed for prototyping various game ideas I had, but the more I work with it the more it’s becoming a game. It features a functional menu system, a level editor, and a few gameplay mechanics.